who cares? This is, again, completely off-topic, but you made me bring out the good old encyclopaedia. GTA III (which all 3D-era games iterated upon) was in development by 1999 or so.īesides. (yes they used the PC code to build the Xbox version of GTA SA)Īlso, C# was only launched as a stable language in 2000, with the specification for it only appearing in 2002. X:\SA_PC_SRC\gta_source\MSVC Xbox files\sa_xbox\Master\sa_master_pal.exe I'll give you more, a compile path from the San Andreas Xbox. RDR2 save files still have some GTAIII classes in them lmao. If you wanna go deeper, the scripting language was a weird custom version of BASIC named gbhscript/gta2script originally made by DMA, which then was evolved upon until GTA SA.Īs the other poster said, there is "North Engine" code all the way to RDR2, things that were eventually merged with RAGE as GTA IV development progressed. Full-stop, this is factual info backed by publicly available information, including in this very forum's modding section, but thought I'd cut to the chase with the MTA contribution. Look closely and there are even comments in specific files that certainly aren't the MTA devs'. It was eventually confirmed by one of the devs in 2012: To add and continue, there was also no "GTA SA source code dump", the only GTA SA (non-reverse engineered) source code that was rumoured to exist (now confirmed to exist) was within the MTA San Andreas codebase, where it was said for years that R* North gave them bits and bobs to work with. I appreciate, respect and fully support your experience with game development and all that, and I know you're working on your own game, but please don't act like a know-it-all just because of that. Just because you have your own experiences with game development, it doesn't mean you have all the knowledge you think you do about other games - this seems to be recurrent in this topic already. I think you need to talk to more GTA 3D era modders is all I'm saying then, because this, on top of being completely off-topic, is also not factual. If I didn't have perogies n keilbasa getting cold I'd dig for the interview quotes. Different slice of the pie here, but same kitchen. But I know how some stuff works in traditional story mode titles, which only credits this as a possibility, at least the intention to do so.īenz publicly talked about some of the player theory and player anticipation discussions on the back-end during development and how much that plays a role in the way they build missions and other parts of the projects they worked on back then. If I really tighten the tin - she is a Latina woman, like our future protagonist. Obviously this could of been tested many times in the past, in a number of titles, including in gta Online with other female characters. Touch or Don't Touch numbers, if they exist. The setting for which this occurs definitely shuts down any chance of questionable data, or really any data that wouldn't be targeted toward their desired numbers. I've never jotted down how many reactions there are, but there are a few. Just run into her a few times, she doesn't move or anything. 'How many times does player 1 do this' 'How many times Lupe says this,' kind of thing. What if Lupe, from gta Online, is some sneaky little test bed for how the (online) player base acts around strong female characters?.I've mentioned it to an old friend who also plays, they tried it in their warehouse and they didn't laugh it off or tell me to go f myself, as they often do when I'm hunting details, so that's something? I trust them.Īgain, telemetrics, the ins and outs, who knows, I'm sure somebody reading this does, but slipping on my tin foil cap brings me to this possibility. Sometimes I'm just tapping cross on my way up to her, in a rush, waiting for the talk to Lupe prompt to pop and she'll react if I get close enough. It wasn't anything spectacular, but the few words have an undertone to them, based off the physical action it takes to trigger them. Her short lines of dialogue (when this happens) stuck out when compared to that of the other 4 potential warehouse workers. This was my first thought after my main character accidentally bumped into Lupe inside of the special cargo warehouse. I have no idea how deep, or customizable the telemetrics go inside of gta Online specifically. Even though, I'm sure R* actually perfectly wrote her as a very deep and complex character with many nuances and flaws of her own, while also not afraid of being sentimental and vulnerable at times, but is on the same level of being a strong fighter like Sadie Adler or Black Belle from RDR2 Like she's supposed to be some shallow, unemotional woman who's perfect at everything she does with literally no flaws or faults and treats everyone around her with obnoxious arrogance. I'm willing to bet it'll be the opposite, with a loud minority of people complaining that R* didn't make Lucia "strong" enough lol.
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